Sims 4 Mods & CC: Enchanted by Nature Mods
- phdsimmer
- Jul 15
- 6 min read
Updated: 3 hours ago
Last Updated 31/08/2025, newly added are highlighted in green
Just dropping links to some useful Sims 4 Enchanted by Nature mods as I find them, some of which I'll be using in my game. I will update this post if I find other useful mods or significant pieces of CC. All credit to the creators of these mods/cc. My complete Sims 4 mod list will also be updated with any mods I choose to put in my game.
Mods may clash so pick and choose what works for you!
Small Ailments Overhaul - No Skin Overlay (by LittleMsSam) - This mod removes the Skin Overlay of Ailments.
Small Ailments Overhaul - Lower Spread from Touch Chance (by LittleMsSam) - This mod lowers the Chance for Ailments to spread from Touch.
Small Ailments Overhaul - Longer Ailment Cooldown (by LittleMsSam) - This mod increases the cool down between Ailments from 1 Day to 7 Days.
Less or No Chance of Ailments (by Lunar Britney) - Two versions to pick from, one lowers chances getting an ailment significantly, the other version eradicates the gain of ailments.
Small Apothecary Overhaul (by LittleMsSam) - Higher sales price, missing ingredients added and craft more at once.
Gnomes Upgrades Restriction (by LittleMsSam) - This Mod stops Gnomes from Enchanted by Nature to upgrade the Eco Living Composting Container, and optional the Fuel Cell and Siphoner.
Fairy Emotional Force Slower Decay (by LittleMsSam) - This Mod lowers the Background Decay of the Emotional Force Motive.
Fairy Drinking Emotion Potions fills more Emotional Force (by LittleMsSam) - This Mods fills more Emotional Force when Fairies are drinking one of the Emotion Potions.
Better autonomous brush off Fairy Dust (by LittleMsSam) - This Mod lets Fairies autonomously use the Brush off Fairy Dust more frequently.
Smaller Aura Blossom...Aura (by Waffles Mix-Ins) This mod makes the aura smaller- which makes each Blossom's power more limited, and thus makes having one more valuable
Enchanted By Nature Autonomy Fixes (by Waffles Mix-Ins) - Removes Autonomy from the Notebook-updating interactions in various locations.
3 Day Ailment Cooldown (by Waffles Mix-Ins) - Increases the cool down of ailments from 1 day to 3 days.
Wants Affect Balance (+ Fulfillment Overhaul) (by Waffles Mix-Ins) - Balance lowers wants haven't been fulfilled for a while.
Fairy Duplicate Harvestables Nerf (by Waffles Mix-Ins) - Reduced the number of harvestables obtained when a fairy duplicates harvestables and increases the emotional force required.
Eat Your Emotions (Food For Fairies) (by Waffles Mix-Ins) - This mod makes eating food raise Emotional Force a little bit.
Lightning Root Fix (by Waffles Mix-Ins) - This mod allows you to hook a blossoming lighting root to the power grid.
Enchanted Forest Weather Fix (by B4S4LT) - This tuning mod fixes the problem that the weather forecasts which are not displayed in the calendar. The weather forecasts will not be identical to the other neighborhoods of Innisgreen.
Fae Fed By The Moon (by Keiyu) - Fairies will not lose emotional force when using magic, but emotional force is still required to cast magic. Emotional force still drains passively, and how fast or slow it drains still depends on the moon phases. Under a new moon, fairy magic will cost emotional force. They won't be able to spend 5 fairy dust to regenerate emotional force either.
Doctors Cure Ailments (by BossLadyTV) - This mod allows your Sim use their phone to travel, and visit their Doctor at the local clinic. It's much cheaper, and modern medicine works!
Cure Ailment with Medicine (by Dokimtz) - This mod allows Sims to purchase medicines via the computer and then cure any ailment.
Children can be Fairies (by Cranky_Goldwasser1) - This mods make it so children Sims can also be fairies and have fairy powers.
Fairy away EP actions (by LittleMsSam) - This mod lets your left-at-home Sims learn skills, do homework or their daily tasks while you're traveling with another household Sim.
Fairy Bloodlines (by ATS_Mods) - This mod creates a similar system to the spellcaster inherited bloodlines, with a few tweaks and add-ons to suit fairies.
No New Fairy EP Sims (by Sims4Me) - This mod will stop the game from creating new fairies and plant Sims. It will only spawn fairies and plant Sims that are already in your game. The mod does not affect the generation of the special fable Sims.
No Luck VFXÂ (by Sims4Me) - This mod moves the shamrock effect over your Sims' heads that visibly depicts bad/good luck.
Luck Suck & Creation Impulse nausea, be gone! (by Nemesims) - Removes the nausea/vomiting from creative impulse and luck suck effects.
Better Plant Lover Trait (by BossLadyTV) - This mod decreases the time Plant Lover sims have negative moodlets from their trait.
Better Disruptive Trait (by BossLadyTV) - This mod increases the Mischief gain of Disruptive sims!
Better Mystical Trait (by BossLadyTV) - This mod improves the skill gains provided by the Mystical trait.
Better Balance (by Flauschtrud) - This mod improves the Balance System coming with Enchanted by Nature by reducing its impact. Major life events will no longer inevitably lead to a very imbalanced state (which then instantly triggers an ailment). Furthermore the impact of the Hysterical, Enraged and Mortified emotions is reduced.
No Ailment Visuals (by Flauschtrud) - This mod removes all the visual effects coming with Enchanted by Nature Ailments. Nothing else about the Ailments will be changed, they will still have the same game play effects.
Remove un-neccessary interactions from terrain (by Nerdydoll) - This mod removes some unplayable interactions from terrains which are not grass, sand etc.
No Visible Plant Enchantment (by Sims4Me) - Removes the glowing effect from enchanted plants. You'll still be able to see the pixies.
No Place for Gnomes (by xeriouslyodd) - Banishes the unruly tricksters from the Enchanted by Nature pack once and for all.
Ailment Nerf (by Onemorekayaker) - This increases the cooldown for ailments spread by touch from six hours to three days, prevents NPCs from catching ailments spread by touch, prevents Servos from catching any ailment (and from appearing as a naturopath client), and maxes out the balance meter for rampaging werewolves.
Natural Living Skill Gain Nerf (by Onemorekayaker) - Removes natural living skill gain from eating harvestables and from excavating archaeological dig spots.
Ailment Gnomes Spawn in Innisgreen Only (by Wyndkin) - Prevents the Ailment Gnomes from spawning unless they are in Innisgreen.
Faster Bathing in Water (by Simularity) - This mod will significantly speed up baths when bathing in water. The speed increases even more depending on your Nature Skill level.
Faster Naturopath Career Tasks (by Simularity) - This mod will decrease the time of all the daily tasks from 2 hours to 1 hour.
PlantSims Use Enchanted by Nature Hairstyle (by Down in Simsland) - Instead of the base game green fauxhawk, Plant Sims (both the ones appearing in Innisgreen and Sims eating the Forbidden Fruit) will use the Enchanted by Nature leafy hairstyle. Sims with a low water need will see their hair turn grayish.
Fewer Fires with Bad Luck (by BossLadyTV) - Luck affects cooking fires. This mod makes cooking fires happen less often with bad luck.
Luck Affects Horse Championship (by BossLadyTV) - With this mod, your Sims' luck will affect their chance of winning or losing the Ultimate Horse Championship!
Fairy "Energetic Dreamer" Nerf (by Waffles Mix-Ins) - Max rank fairies can learn to regenerate Emotional Force while they sleep. This mod reduces the Emotional Force generated when sleeping to 7.5% of EA's values. In 8 hours of sleep, you'll only regenerate under half the bar.
Midlife Crisis Imbalance (by Waffles Mix-Ins) - Makes entering a midlife crisis automatically set your Sim to Major Imbalance.
No More Ailments (by CatatonicGamer) - This mod removes the ability of ailments to spread through contamination and there is an option to remove a fairy's ability to apply ailments too.
Fairy Needs - Restore Human Needs (by BearlyBearable) - Restore the Bladder or Hunger needs to your fairies so they can use your toilets or eat some sweet treats!
Bad Luck Makes Sims Slip (by Waffles Mix-Ins) - When sims are experiencing bad luck, they will occasionally stumble just like Clumsy sims do, or even slip and wave their arms around like walking on ice even on a dry surface.
Fairy Bloodlines (by Baniduhaine) - This mod gives fairies more depth and makes it all the more important that they grow from generation to generation.
Cheaper Naturopath Visits (by Simularity) - Visits to the Naturopath will be §500 instead of §1500.
Ailment MAJOR cooldown fix (by Waffles Mix-Ins) - Fixes and issue where ailments can happen again quickly after recovering from them.
No autonomas NLS (natural living skill) sleep on the ground (by LittleMsSam) - This mod stops Sims from autonomously sleeping on the ground.
[Check back for more updates in the future!]