Sims 4 Mods & CC: Adventure Awaits Mods
- phdsimmer
- Oct 1
- 4 min read
Updated: Nov 9
Last Updated 9/11/2025, newly added are highlighted in green
Here are links to some Sims 4 Adventure Awaits mods, some of which I'll be using in my game. I will update this post if I find other useful mods or significant pieces of CC for this DLC or the related base game update. All credit to the creators of these mods/cc. My complete Sims 4 mod list will also be updated with any mods I choose to put in my game.

Mods may clash so pick and choose what works for you!
Plan getaways anywhere (by LunarBritney) - This mod allows any existing venue to have getaways hosted.
Run lectures in getaways (by LunarBritney)- With this mod you can not only have the run lectures activity enabled for Custom Venues/Getaways, you can also specify what lectures are allowed on them too! This allows for specialising lecturing.
Assign any Sims to custom venues (by LunarBritney) - This mod unlocks the requirement to have to meet sims to assign them to roles when you VISIT a custom venue. Now you can pick any sims existing in your save file into your Custom Roles. Which allows you to pick Horses, Dogs, Cats, Infants, Toddlers!
Fire tower visual glitch fix (by Frequently Basic) - This mod fixes the visual glitch that occurs when viewing the fire tower in Gibbi Point from a certain distance.
Custom Schedules Anywhere (by Zerbu) - Custom Schedules Anywhere lets you use the Adventure Awaits “Custom Venue” functionality on any lot, not just Custom Venues!
No visible competitive sweat (by Sims4me) - Removes the visible sweat drops that come from the competitive trait.
Adventure awaits whim overhaul (by Sims4me) - This is module of a wider mod that overhauls whims in the Sims 4, there is a required base game module and modules for other DLC. Check out the mod description for more information.
Adventure awaits away actions (by Sims4me) - This is module of a wider mod that overhauls away actions in the Sims 4, there is a required base game module and modules for other DLC. Check out the mod description for more information.
Adventure awaits trait overhaul (by Sims4me) - This is module of a wider mod that overhauls atraits in the Sims 4. There are overhauls for other DLC as well as base game traits. Check out the mod description for more information.
Better playground mod (by CiwayW) - This mod relaxes the item requirements for playground lots, caregivers for toddlers will appear with them and there will be more autonomous behaviors for children and toddlers.
Custom venue fixes (by Marquillo) - Most employee or service roles are not assignable by default, which significantly limits venue functionality. This mod updates and expands the system, enabling proper role assignments and restoring the flexibility to these venues.
Playground - No autonomous phone (by Sims4me) - This mod stops adult NPC Sims from constantly checking their phone while at the playground. This is a module mod, there are overhauls for other phone interactions for DLCs and the base game. Check out the mod description for more information.
Tiny Fix: Archery Contest 1st Place Grants §2500 (by FrequentlyBasic) - This mod fixes a bug where winning first prize in the archery contest only granted §500 instead of the expected §2500.
No Competitive Headlines (by Sims4me) - Removes competitive trait related headlines (the floating colorful icons over your Sims when doing interactions that affect their competitive spirit).
Pump It Up - No Chatting (by FrequentlyBasic) - This mod prevents Sims from chatting while using the free weights, and other Sims won’t try to talk to them either until they’re finished.
Master Archer Aspiration (by FrequentlyBasic) - This mod adds an aspiration under the fitness category: Master Archer
Be Active Formative Moments Fix (by Sims4me) - Fixes a bug where the be active formative moment goal could not be fulfilled. Be aware that when canceling out an active interaction before it is finished, it will not count towards the goal.
Less Imaginary Friend Text Spam (by Sims4me) - Having an imaginary friend will no longer spam your notification board to no end. Important notifications are retained.
Imaginary Freinds Stay Longer (by CiwayW) - In the game, once an imaginary friend is summoned, they only remain on the lot for two sim hours, which is too short - the children simply don't have enough time to play with them. Now you have three versions to choose from, with stay durations of 24 hours, 12 hours, and 6 hours respectively.
Lower Getaway Winnings (by Waffle's Mix-Ins) - Lowers the reward money for completing a challenge getaway from 10,000 to 5,000.
No Playground Obsession (by Sims4me) - Sims will no longer be obsessed with playground equipment on their home lots. They will no only autonomously use the playground equipment when their fun need is low as long as they are on their home lot. Autonomy on foreign lots remains unaffected by this.
No Adventure Awaits Notification Sound (by Sims4me) - Adventure Awaits festival notifications will be silent notifications.
No Adventure Awaits Notification (by Sims4me) - Disabled the festival starting notifications for all Adventure Awaits festivals.
No more paper airplanes after school (by Claudia Sharon) - Nukes kids coming home with paper airplanes.
No paper aiplane obsession (by Sims4me) - Sims will no longer be obsessed with constantly throwing paper airplanes whenever they have one in their inventory. They will not do it at all when at a restaurant. They also will only do it autonomously if they are a child or have the childish trait and their fun need is low.
Still vibing getaway buff tweaks (by Waffle's Mix-Ins) - This mod makes these buffs shorter and less powerful.
Critter hunter aspiration fix (by Simularity) - The goal will complete as long as your Sim fishes with any other Sim that they’ve met.
[Check back later for more]







